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Remap keyboard keys to mouse
Remap keyboard keys to mouse





remap keyboard keys to mouse

*#Down::MouseMove, 0, 10, 0, R Win+DownArrow => Move cursor downward

remap keyboard keys to mouse

By contrast, the following example is a simpler demonstration: *#up::MouseMove, 0, -10, 0, R Win+UpArrow hotkey => Move cursor upward Since that script offers smooth cursor movement, acceleration, and other features, it is the recommended approach if you plan to do a lot of mousing with the keyboard. The keyboard can be used to move the mouse cursor as demonstrated by the fully-featured Keyboard-To-Mouse script. A percent sign (%) as a destination key.However, since remapping uses Send as destination keys. If SendMode is used in the auto-execute section (top part of the script), it affects all remappings. For example: a::bĪlternatively, in and later, #InputLevel can be used to override the default behaviour. If ^!b is a hook hotkey, you can define ^!a as a hotkey if you want Ctrl-Alt-A to perform the same action as Ctrl-Alt-B. For example, if the remapping a::b is in effect, pressing Ctrl-Alt-A would trigger the ^!b hotkey only if ^!b is not a hook hotkey. Remapped keys will auto-repeat while being held down (except keys remapped to become mouse buttons).Īlthough a remapped key can trigger normal hotkeys, by default it cannot trigger mouse hotkeys or hook hotkeys (use ListHotkeys to discover which hotkeys are "hook").However, some games do not support remapping in such cases, the keyboard and mouse will behave as though not remapped. The destination key or button is held down for as long as you continue to hold down the origin key.Capslock generally affects remapped keys in the same way as normal keys.

remap keyboard keys to mouse

For example, b::a would produce Control-A if you press Control-B.

  • Holding down a modifier such as Control or Shift while typing the origin key will put that modifier into effect for the destination key.
  • Remapping a key or button is "complete" in the following respects: #IfWinActive This puts subsequent remappings and hotkeys in effect for all windows. For example: #IfWinActive ahk_class NotepadĪ::b Makes the 'a' key send a 'b' key, but only in Notepad.

    REMAP KEYBOARD KEYS TO MOUSE WINDOWS

    The directives #IfWinActive/Exist can be used to make selected remappings active only in the windows you specify. See the Key List for a complete list of key and mouse button names. You can try out any of these examples by copying them into a new text file such as "Remap.ahk", then launching the file. It also makes Control-Alt-X produce Control-Alt-C, etc.ĭisables the right Windows key by having it simply return. Makes both Control keys behave like an Alt key. Makes the right Control key become the right Windows key. Makes the right Alt key become the Apps key (which is the key that opens the context menu). Makes the fifth mouse button (XButton2) produce Control-LeftClick. Because both remappings allow additional modifier keys to be held down, the more specific +Capslock::Capslock remapping must be placed first for it to work. This toggles Capslock on and off when you hold down the Shift key and press Capslock. To retain the ability to turn Capslock on and off, add the remapping +Capslock::Capslock first. Makes the right Alt key behave like the right mouse button. Makes the fourth mouse button behave like the left mouse button. Makes the middle button behave like the Shift key. Mouse remapping: To remap the mouse instead of the keyboard, use the same approach. For example, the following line would produce an uppercase B when you type either "a" or "A" (as long as Capslock is off): a::B By contrast, specifying an uppercase letter on the right side forces uppercase. The examples above use lowercase, which is recommended for most purposes because it also remaps the corresponding uppercase letters (that is, it will send uppercase when Capslock is "on" or the Shift key is held down). The "b" key would continue to send the "b" keystroke unless you remap it to something else as shown in the following example: a::b The above example does not alter the "b" key itself. For example, a script consisting only of the following line would make the "a" key behave like the "b" key: a::b The syntax for the built-in remapping feature is OriginKey::DestinationKey. For the advantages and disadvantages of each approach, see registry remapping. Limitation: AutoHotkey's remapping feature described below is generally not as pure and effective as remapping directly via the Windows registry. Remapping Keys and Buttons Remapping Keys and Buttons Introduction







    Remap keyboard keys to mouse